Races of Destiny - 9th Level
  • Races of Destiny (RD)
    • No creatures with more than a combined total of 8 (racial hit dice and levels of adjustment) may be taken for a 9th level character.
      • Doppleganger is a newly available race.
        • The Doppleganger Monster Class is not available; in order to play a Doppleganger you must start as at least a 9th level character with 1 class level, 4 racial hit dice, and 4 level adjustment.
      • The Skulk Monster Class is not available; in order to play a Skulk you must start as at least a 4th level character with 1 class level, 2 racial hit dice, and 1 level adjustment.
    • No prestige class levels may be taken until the player meets an NPC trainer in game play.
    • Feats:
      • Diverse Background is not an available feat. There are no experience penalties for Multiclassing in KotD. Favored class is a flavor option.
      • For purposes of this campaign the Human Heritage feat reads as follows:
        • "Your human heritage is more prominent than in others of your kind."
        • Prerequisite: Half-Elf, Half-Giant, Half-Ogre, Half-Orc, Illumian, Mongrelfolk, Sea Kin, Sharakim, Skulk, or Underfolk
        • Benefit: You are treated as a humanoid with the human subtype for the purpose of adjudicating all effects. If you are not a humanoid, your type changes to humanoid and you gain the human subtype. If you are already a humanoid, you gain the human subtype. In either case, you retain any other subtypes you had (such as orc or extraplanar), and you retain any traits common to all creatures of your original type (such as darkvision). You gain 4 additional skill points.
        • Special: This feat may only be taken at 1st level. This is a one time change to your base type/subtype(s). If something else modifies your type/subtype(s) follow the instructions for that change, you retain the skill points.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License