Player's Handbook II - 10th Level
  • Dungeons & Dragons v3.5 Player's Handbook II (PH2)
    • The Beguiler is a newly available core class.
    • The Dragon Shaman is a newly available core class.
    • The Duskblade is a newly available core class.
    • The Knight is a newly available core class.
    • Alternate Class Features:
      • Elusive Attack, Counterattack, and Overpowering Attack are each full-round actions and cannot be used simultaneously.
      • The double damage from the Overpowering Attack and Decisive Strike alternate class features has the following limitations:
        • Extra dice over and above the weapon's normal damage dice are not doubled.
        • If you score a critical hit with the attack, instead of doubling the damage, increase the critical hit multiplier by 1.
      • The penalty to hit from Decisive Strike is only on the first attack.
      • For the Immediate Magic, Sudden Shift (transmutation) alternate class ability:
        • Your maneuverability for the fly speed is good if Tiny or smaller, average if Small or Medium, and poor if Large or larger.
        • You may also select burrow (soft earth) instead of the other movement modes.
    • Feats:
      • Adaptable Flanker has the additional requirement of "Character Level 8th".
        • If you can threaten the correct square it is possible to flank with yourself with this feat. An opponent cannot be flanked from a square which it occupies.
      • For Arcane Thesis, if you apply more than one metamagic feat, only one is reduced, so the overall level of the spell is one less than it would be. For example, an empowered and maximized thesis spell uses up a spell slot four levels higher than the spell's actual slot (rather than the normal five levels higher).
      • For Brutal Strike, the DC is calculated by just what the raw Power Attack feat would give you (the penalty you take to attack, or double that if using a weapon in a two-handed manner). It does not count any extra damage from other feats or class abilities that reference Power Attack.
      • For Combat Familiar, this benefit only applies if your familiar is size Tiny or smaller.
      • For Driving Attack, this includes any damage bonus not derived from dice. Anything that multiplies damage usually multiplies the damage bonus as well for this purpose.
      • For Elven Spell Lore, you may only select acid, cold, electricity, fire, force, or sonic as the new damage type. For spells that deal multiple damage types, all damage is altered to the new type. This cannot modify ability damage dealt by a spell.
      • For Fade Into Violence, change "that foe strikes your ally rather than you" to "if that foe tries to make an attack against you, it must instead make that attack against your ally that it also threatens".
      • Lunging Strike does not increase the number of squares you are considered to be threatening for purposes of other feats and abilities.
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