Monster Manual II - Abeil, Vassal

Abeil, Vassal Racial Traits

  • +2 Dexterity, +4 Wisdom, -2 Charisma
  • Medium: As Medium creatures, Abeil Vassals have no special bonuses or penalties due to their size.
  • Four Legs: Having four legs, means that Abeil Vassals' carrying capacity is 1.5x that of a two-legged creature of the same size with the same Strength score. An Abeil has a +4 bonus on ability checks made to resist being bull rushed, overrun, or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • Monstrous Humanoid: As monstrous humanoids, Abeil Vassals are proficient with all simple weapons, but they have no proficiency with any armor or shield.
  • Abeil Vassals base land speed is 30 ft. They have a fly speed of 60ft. with average maneuverability.
  • Darkvision: Abeil Vassals can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Abeil Vassals can function just fine with no light at all.
  • Hive Mind (Ex): All Abeils within 25 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed, none of them are. No Abeil in such a group is considered flanked unless they all are.
  • Racial Skills: Abeils receive a +4 racial bonus on Survival and Listen, and a +2 racial bonus on any Knowledge skill in which they are trained.
  • Natural Attack: An Abeil Vassal has 2 claw attacks each dealing 1d4 damage. In addition it has a secondary sting attack which deals 1d6 damage plus poison. Unlike a true bee, an abeil may use it's sting without damaging itself.
  • Drone (Su): As a a full-round action, an Abeil can beat its wings to create a droning buzz in a 60-foot spread. Each creature in the area must make a Will save (DC 10 + ½ Racial HD + Cha modifier) or fall asleep as the sleep spell. There is no Hit Dice limit for this effect. Abeils are immune to their own drone attacks as well as those of other Abeils. If a creature successfully saves vs. Drone, they are immune to Drone from any Abeil for 24 hours.
  • Improved Grab: If an Abeil hits a single target that is at least one size category smaller than itself with both claws, it deals normal damage and may attempt to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it automatically hits with its sting. Thereafter, the Abeil has the option to conduct the grapple normally, or simply use its claws to hold the opponent (-20 penalty on the Abeil's grapple check but the Abeil is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals damage from both claws and the sting.
  • Poison (Ex): An Abeil Vassal delivers its poison (Fortitude save DC 10 + ½ Racial HD + Con modifier) with each successful sting attack. The initial and secondary damage is the same (1d4 points of Strength damage).
  • Favored Class: Rogue
  • Level Adjustment: +3
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