Improvised Weapons

These tables override the text on page 159 of Complete Warrior

Further Extensions can be found here.

Extended Complete Warrior Table 4-7

Improvised Weapon Damage for Hulking Hurler

Object Weight Damage1 Examples Minimum Large HH STR
Less than 2lb.2 1d3 Mug, torch, Grig 1
2lb.-5lb. 1d4 Lantern, manacles, rabbit 1
6lb.-10lb. 1d6 Chair, Shovel, Cat 1
11lb.-25lb. 1d8 Ladder, Small Table, Most Terriers 2
26lb.-50lb. 1d10 Barrel(empty), Halfling, Gnome 2
51lb.-110lb. 2d6 Chest(full), Big Table, Wolf(size medium) 4
111lb.-250lb. 2d8 Cart, Elf, Dwarf, Half-Elf, Human 9
251lb.-560lb. 3d6 Wagon, Half-Orc 15
561lb.-1,200lb. 3d8 Horse(light) 21
1,201lb.-2,200lb. 4d6 Horse(heavy), Ox 26
2,201lb.-3,600lb. 5d6 31
3,601lb.-6,200lb. 4d8 Rhinoceros 34
  1. Objects deal +1 step of damage (as if they weighed double) if sharp (like a broken bottle), and -1 step if soft or malleable (like a gourd). A soft or malleable object deals nonlethal damage. A soft object weighing less than 2lb., but more than 0.1lb. deals 1d2 points of nonlethal damage when used as an improvised weapon. A creature is a soft object if it's Armor+Natural Armor is less than 3. It is sharp if it has armor spikes or is naturally spiky. Just having horns is not sufficient to count something as sharp.
  2. Objects with negligible weight deal no damage

Effort needed to wield improvised melee weapon

Object Weight1 Damage2 Tiny Small Medium Large
Less than 2lb.3 1d3 One-Handed Light Light
2lb.-5lb. 1d4 Two-Handed One-Handed Light Light
6lb.-10lb. 1d6 Monkey Grip4 (Two-Handed) Two-Handed One-Handed Light
11lb.-25lb. 1d8 Monkey Grip4 (Two-Handed) Two-Handed One-Handed
26lb.-50lb. 1d10 Monkey Grip4 (Two-Handed) Two-Handed One-Handed
51lb.-110lb. 2d6 Monkey Grip4 (Two-Handed) Two-Handed
111lb.-250lb. 2d8 Monkey Grip4 (Two-Handed) Two-Handed
251lb.-560lb. 3d6 Monkey Grip4 (Two-Handed)
561lb.-1,200lb. 3d8 Monkey Grip4 (Two-Handed)
1,201lb.-2,200lb. 4d6
  1. To use an object as a light melee weapon, it must weigh less than your light load. To use the object as non-light melee weapon it must weigh less than your medium load.
  2. Objects deal +1 step of damage (as if they weighed double) if sharp (like a broken bottle), and -1 step if soft or malleable (like a gourd). A soft or malleable object deals nonlethal damage. A soft object weighing less than 2lb., but more than 0.1lb. deals 1d2 points of nonlethal damage when used as an improvised weapon. A creature is a soft object if it's Armor+Natural Armor is less than 3. It is sharp if it has armor spikes or is naturally spiky. Just having horns is not sufficient to count something as sharp.
  3. Objects with negligible weight deal no damage
  4. Monkey Grip is a feat found on p.103 of Complete Warrior
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