Improvised Weapons
These tables override the text on page 159 of Complete Warrior
Further Extensions can be found here.
Extended Complete Warrior Table 4-7
Improvised Weapon Damage for Hulking Hurler
Object Weight | Damage1 | Examples | Minimum Large HH STR |
Less than 2lb.2 | 1d3 | Mug, torch, Grig | 1 |
2lb.-5lb. | 1d4 | Lantern, manacles, rabbit | 1 |
6lb.-10lb. | 1d6 | Chair, Shovel, Cat | 1 |
11lb.-25lb. | 1d8 | Ladder, Small Table, Most Terriers | 2 |
26lb.-50lb. | 1d10 | Barrel(empty), Halfling, Gnome | 2 |
51lb.-110lb. | 2d6 | Chest(full), Big Table, Wolf(size medium) | 4 |
111lb.-250lb. | 2d8 | Cart, Elf, Dwarf, Half-Elf, Human | 9 |
251lb.-560lb. | 3d6 | Wagon, Half-Orc | 15 |
561lb.-1,200lb. | 3d8 | Horse(light) | 21 |
1,201lb.-2,200lb. | 4d6 | Horse(heavy), Ox | 26 |
2,201lb.-3,600lb. | 5d6 | — | 31 |
3,601lb.-6,200lb. | 4d8 | Rhinoceros | 34 |
- Objects deal +1 step of damage (as if they weighed double) if sharp (like a broken bottle), and -1 step if soft or malleable (like a gourd). A soft or malleable object deals nonlethal damage. A soft object weighing less than 2lb., but more than 0.1lb. deals 1d2 points of nonlethal damage when used as an improvised weapon. A creature is a soft object if it's Armor+Natural Armor is less than 3. It is sharp if it has armor spikes or is naturally spiky. Just having horns is not sufficient to count something as sharp.
- Objects with negligible weight deal no damage
Effort needed to wield improvised melee weapon
Object Weight1 | Damage2 | Tiny | Small | Medium | Large |
Less than 2lb.3 | 1d3 | One-Handed | Light | Light | |
2lb.-5lb. | 1d4 | Two-Handed | One-Handed | Light | Light |
6lb.-10lb. | 1d6 | Monkey Grip4 (Two-Handed) | Two-Handed | One-Handed | Light |
11lb.-25lb. | 1d8 | Monkey Grip4 (Two-Handed) | Two-Handed | One-Handed | |
26lb.-50lb. | 1d10 | Monkey Grip4 (Two-Handed) | Two-Handed | One-Handed | |
51lb.-110lb. | 2d6 | Monkey Grip4 (Two-Handed) | Two-Handed | ||
111lb.-250lb. | 2d8 | Monkey Grip4 (Two-Handed) | Two-Handed | ||
251lb.-560lb. | 3d6 | Monkey Grip4 (Two-Handed) | |||
561lb.-1,200lb. | 3d8 | Monkey Grip4 (Two-Handed) | |||
1,201lb.-2,200lb. | 4d6 | — |
- To use an object as a light melee weapon, it must weigh less than your light load. To use the object as non-light melee weapon it must weigh less than your medium load.
- Objects deal +1 step of damage (as if they weighed double) if sharp (like a broken bottle), and -1 step if soft or malleable (like a gourd). A soft or malleable object deals nonlethal damage. A soft object weighing less than 2lb., but more than 0.1lb. deals 1d2 points of nonlethal damage when used as an improvised weapon. A creature is a soft object if it's Armor+Natural Armor is less than 3. It is sharp if it has armor spikes or is naturally spiky. Just having horns is not sufficient to count something as sharp.
- Objects with negligible weight deal no damage
- Monkey Grip is a feat found on p.103 of Complete Warrior