Complete Warrior
  • Dungeons & Dragons v3.5 Complete Warrior (CW)
    • The cost of the equipment (including the gold) from the starting packages are as follows:
      • Hexblade: 150 gp.
      • Samurai: 50 gp.
      • Swashbuckler: 150 gp.
    • No prestige class levels may be taken until the player meets an NPC trainer in game play.
      • The Eye of Gruumsh prestige class is not permitted.
      • The Frenzied Bezerker prestige class is not permitted.
      • The Purple Dragon Knight prestige class is retitled "Silver Dragon Knight", as the campaign is not set in the Forgotten RealmsTM.
      • The Ravager prestige class is not permitted.
      • The Thayan Knight prestige class is not permitted, as the campaign is not set in the Forgotten RealmsTM.
      • For the Hulking Hurler, see this page for new rules on improvised weapon damage.
      • For the Warshaper, you may only select one type of natural weapon for "Morphic Weapons" at any one time. If you choose a second natural weapon type,you lose the benefit of "Morphic Weapons" for the first type chosen.
    • The Shock Trooper tactical Feat is unavailable.
    • For purposes of this campaign the Leap Attack feat reads as follows:
      • "You can combine a powerful charge and a mighty leap into one devastating attack."
      • Prerequisite: Power Attack, Jump 8 ranks
      • Benefit: You can combine a jump with a charge against an opponent. If you cover at least 10 feet of horizontal distance with your jump, and you end your jump in a square from which you threaten your target you deal bonus damage equal to the attack penalty taken with your Power Attack feat (if you take a penalty of 5 to attack with Power Attack, you deal 5 bonus damage from Leap Attack). This is regardless of whether you are using a one-handed or two-handed weapon. - This attack must follow all the normal rules for using the Jump skill and for making a charge, except that you ignore rough terrain in any squares you jump over.
      • Note, there are two benefits to leap attack.
        • The benefit to jump as part of a charge and ignore rough terrain jumped over, this can happen at any part of the charge.
        • The benefit to deal extra damage based on Power Attack. This has the added requirement that the leap cover a minimum 10 ft. horizontal distance and end in a square from which you threaten the opponent.
      • Normal: You may not leap as part of a charge. You may not charge through rough terrain. You do not get additional damage just by leaping while charging.
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