Character Advancement

The rules for character advancement are as follows:

  • Players may normally only advance by taking a level in a class for which they qualify
    • Because Characters created with Level Adjustment and Monstrous Hit Dice have to take all of their Monstrous ECL and one Class Level upon creation, they should continue advancing by only taking class levels
  • When advancing, follow the rules laid out in the 3.5 Player's Handbook (which are also in the 3.5 SRD) with the following exceptions:
    • Players calculate hitpoints this way:
      • 1st level, maximum for class
      • 2nd level+
        1. witnessed roll of the hit die (use in front of a GM who will sign off on it)
          • If you get less than half the maximum value of the die (2 for d4, 3 for d6, 4 for d8, 5 for d10, 6 for d10), reroll the die. Repeat until you have a value that is at least half the maximum (stop rolling if you get a 2 on a d4, for example).
        2. half the maximum value of the hit die (use when advancing away from a GM)
    • There is no penalty to Experience Points for having unbalanced classes when Multiclassing
    • No prestige class levels may be taken until the player meets an NPC trainer in game play.
  • When creating an ECL 1 Character, the only book available is the Player's Handbook (see Character Creation)
  • At each new level additional books become available to pick options from
  • Clarification on precision damage:
    • In order to apply precision damage (such as Sneak Attack) more than once in a round, you must take the full attack action.
      • A full round action is not automatically a full attack action, even if it is used to make multiple attack rolls.
      • Attacks of Opportunity do not apply precision damage, unless the specific precision damage says that they do.
    • If you can deal precision damage other than Sneak Attack
      • anything that would improve, hinder, or otherwise change how Sneak Attack works can also affect your precision damage.
      • If you have more than one type of precision damage, the source of the change (including you if the change is from something like a feat) must choose which precision damage it applies to.

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